16-12-2025, 07:57 AM
(15-12-2025, 06:18 PM)chenji Wrote: Considering my game is a first person fishing game, I can set the cursor mu to a point far way from the player so he cannot see that long straight line segment. This is very like the "LOD" I'm looking for. Good performance as little particles used. Besides the visual bending problem, is there any known physics problem when using little pool size?
No, the only "problem" associated to a small pool size is that the cursor will run out of particles (and create a long straight segment) sooner. If that's what you're looking for, it's ok.
kind regards,

