02-12-2025, 08:32 PM
(This post was last modified: 02-12-2025, 08:35 PM by josemendez.)
(02-12-2025, 04:02 PM)aardworm Wrote: Thank you for your reply!
I have the right pass and have enabled opaque texture. However, My fluid is completely colorless (see through). How do I give my fluid a color? I followed the tutorial and checked the examples all of which led me nowhere.
https://ibb.co/kg92bs5k
https://ibb.co/m5G9J3BJ
https://ibb.co/KnHCQq3
Hi!
Double check that the renderer asset you've setup with a ObiFluidRendererFeature is the one actually in use by your pipeline. Note the Quality settings in your project allow you to use a different renderer for each quality level, a common pitfall is to have a quality level for the editor that uses a different renderer that doesn't have any fluid rendering set up.
If that's is not your case: which URP version are you using? There's a bug in URP 12.1 (that I know of, it may exist in other versions) that causes the Blitter class to work incorrectly. In this same thread (previous page) I shared a workaround that fixes this, I'd give it a try in case your version is 12.1 or close to it.
kind regards,

