(21-11-2025, 06:57 PM)josemendez Wrote: Hi,Thank you for your reply!
As far as we know there’s currently no issues regarding fluid color. Other users encountering the same problem either didn’t had “opaque texture” enabled in the URP pipeline, or didn’t have the correct fluid rendering pass added to the ObiFluidRenderer feature. (See above posters, also see the manual for details: https://obi.virtualmethodstudio.com/manu...ering.html)
Check both to see if that may be your case.
To control the base color of the liquid, simply use the color of the ObiEmitterShape.
Let me know if the issue persists,
Kind regards
I have the right pass and have enabled opaque texture. However, My fluid is completely colorless (see through). How do I give my fluid a color? I followed the tutorial and checked the examples all of which led me nowhere.
https://ibb.co/kg92bs5k
https://ibb.co/m5G9J3BJ
https://ibb.co/KnHCQq3
