01-12-2025, 12:02 PM
(01-12-2025, 11:54 AM)AnupamSingh Wrote: Thank you for the insight. I would not prefer changing the original shader files. As such, if I set material type to custom in surface mesher, create duplicate of shader files and modify it, can I use a material created from the new shader in the mesher? Will it reflect correctly? Regards.
Yes, you can use a custom material using a copy of the original files. But keep in mind that in that case you'll lose the ability to set shader parameters from the inspector (smoothness, turbidity, thickness, etc), you'll have to change them in the material itself. Obi does not know what parameters your custom fluid shader has or how to change them, and it can't assume the shader is just a copy of the built-in one (may be something completely different) so it can't show parameters in the inspector.
kind regards

