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Help  Transparent fluid impacted by lighting intensity
#3
(01-12-2025, 11:47 AM)josemendez Wrote: Hi!

Not without modifying the fluid shader. Fluids reflect their environment, so it usually makes sense for the environment intensity multiplier to affect them.

You can find the ShaderGraph shader files in:
Obi/Resources/ObiMaterials/Fluid/Burst/BurstTransparent.shadergraph
Obi/Resources/ObiMaterials/Fluid/Compute/IndirectTransparent.shadergraph

The first one is used by the Burst backend, the second one is used by the Compute backend. You may modify these shaders to perform any custom shading changes you  need.

kind regards
Thank you for the insight. I would not prefer changing the original shader files. As such, if I set material type to custom in surface mesher, create duplicate of shader files and modify it, can I use a material created from the new shader in the mesher? Will it reflect correctly? Regards.
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Messages In This Thread
RE: Transparent fluid impacted by lighting intensity - by AnupamSingh - 01-12-2025, 11:54 AM