01-12-2025, 11:47 AM
(This post was last modified: 01-12-2025, 11:48 AM by josemendez.)
(01-12-2025, 11:37 AM)AnupamSingh Wrote: Is it possible to make a Obi transparent Fluid Surface Mesher to not be impacted by the environment lighting-> Intensity multiplier?
It lits up the fluid very bright and the objects behind it too get lit.
Hi!
Not without modifying the fluid shader. Fluids reflect their environment, so it usually makes sense for the environment intensity multiplier to affect them.
You can find the ShaderGraph shader files in:
Obi/Resources/ObiMaterials/Fluid/Burst/BurstTransparent.shadergraph
Obi/Resources/ObiMaterials/Fluid/Compute/IndirectTransparent.shadergraph
The first one is used by the Burst backend, the second one is used by the Compute backend. You may modify these shaders to perform any custom shading changes you need.
kind regards

