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Help  Transparent fluid impacted by lighting intensity
#1
Hi,

Is it possible to make a Obi transparent Fluid Surface Mesher to not be impacted by the environment lighting-> Intensity multiplier?
It lits up the fluid very bright and the objects behind it too get lit.

I have tried disabling reflection cubemap, light probe usage, reflection probe usage, disabled shadows. None of them seem to be working.

Can you please suggest a correct way to handle it? I want a completely transparent fluid just like water but currently, the fluid is significantly lit. Rendering pipeline: Unity Builtin.

Thank you.
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Messages In This Thread
Transparent fluid impacted by lighting intensity - by AnupamSingh - 01-12-2025, 11:37 AM