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Help  Particle Attachment does not work
#6
(01-12-2025, 09:09 AM)Tomski Wrote: Just tried deploying to an iPhone X and an iPhone 14 Pro (don't own a 16) but could not reproduce this. Is this reproducible for you in the editor as well? If so, what are your project's Time settings? (ProjectSettings->Time->Fixed timestep and timescale, specifically)

The issue from the video is on a completely new project (I made one to be sure I didn't break anything), so my values are default from 2022.3.55, Same issue happens on different computer with M5 pro. 

I'm still unable to reproduce this. I've tried multiple computers using Unity 2022.3.55 (both Windows and Mac) to no avail, tried deploying to iOS and Android (iPhone X, iPhone 14 Pro and Galaxy 10), the scene has no visible jitter.

Is this jitter present in any other scenes, or is it just on this one specific scene?

Would it be possible for you to send this project (even if it's a completely new one) to support(at)virtualmethodstudio.com so that I can take a closer look at it?

(01-12-2025, 09:09 AM)Tomski Wrote: Asset for one problematic rope has 1 extra point, I tried to delete/add poinst, which seems to work fine, but that one extra point will remain (I can not delete points below 2, while asset shows 3)

The problem is that the extra subasset should not be there to begin with, this indicates a serialization issue of some sort. I've been unable to get this to happen (spurious extra subassets) by adding/removing control points, copying the asset, copying subassets, etc. so it would be helpful to know how that extra subasset got there.

If you get this to happen again in either the same rope or a new one, it would be helpful if you could identify the last thing you did that led to an extra subasset to appear (or not go away when deleting the corresponding control point).

(01-12-2025, 09:09 AM)Tomski Wrote: (I can not delete points below 2, while asset shows 3)

The minimum amount of points a rope can have are 2 (start and end), but in that case the asset should also contain 2 subassets, not 3.

(01-12-2025, 09:09 AM)Tomski Wrote: Not sure if related, but when adding/deleting points in that specific rope I am getting lots of these errors:

All scripts assume the amount of subassets in the blueprint and the amount of control points are the exact same. Behavior is essentially undefined when these don't match.

kind regards,
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Messages In This Thread
Particle Attachment does not work - by Tomski - 27-11-2025, 06:04 AM
RE: Particle Attachment does not work - by Tomski - 28-11-2025, 08:04 AM
RE: Particle Attachment does not work - by Tomski - 01-12-2025, 09:09 AM
RE: Particle Attachment does not work - by josemendez - 01-12-2025, 09:52 AM