01-12-2025, 09:09 AM
Just tried deploying to an iPhone X and an iPhone 14 Pro (don't own a 16) but could not reproduce this. Is this reproducible for you in the editor as well? If so, what are your project's Time settings? (ProjectSettings->Time->Fixed timestep and timescale, specifically)
The issue from the video is on a completely new project (I made one to be sure I didn't break anything), so my values are default from 2022.3.55, Same issue happens on different computer with M5 pro.
Could you go to your rope blueprint asset in the project and check that the blueprint lists exactly the same amount of subassets as control points are in the rope path, and that they have the same names?:
Asset for one problematic rope has 1 extra point, I tried to delete/add poinst, which seems to work fine, but that one extra point will remain (I can not delete points below 2, while asset shows 3) . Not sure if related, but when adding/deleting points in that specific rope I am getting lots of these errors:
The issue from the video is on a completely new project (I made one to be sure I didn't break anything), so my values are default from 2022.3.55, Same issue happens on different computer with M5 pro.
Could you go to your rope blueprint asset in the project and check that the blueprint lists exactly the same amount of subassets as control points are in the rope path, and that they have the same names?:
Asset for one problematic rope has 1 extra point, I tried to delete/add poinst, which seems to work fine, but that one extra point will remain (I can not delete points below 2, while asset shows 3) . Not sure if related, but when adding/deleting points in that specific rope I am getting lots of these errors:
Code:
NullReferenceException: Object reference not set to an instance of an object
Obi.ObiRopeCursorEditor.DrawGizmos (Obi.ObiRopeCursor cursor, UnityEditor.GizmoType gizmoType) (at Assets/Obi/Editor/RopeAndRod/ObiRopeCursorEditor.cs:76)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:203)