Hello,
Thank you for prompt and extensive answer, let me try to address some of the issues.
"We're unable to reproduce this, at least not the way you describe it."
I did found the reason and way to fix it, after editing rope : adding or removing points, the list on particle attachment component at some point will stop refreshing i.e. it will continue showing deleted points, and thus specifically after removing points, the "end" and "end2" points selected from the list don't exist anymore in the blueprint, and thus attachment will not work, but it throws no errors. I can fix it by selecting earlier particle groups by trial end error until getting desired effect. Removing and re-adding attachment component will not privide correct list. I.e. Attched you will find a screenshot of my setup and notice multiple "ghost" particle groups, is there a way to force that list to refresh?. I use dynamic attachments with setup copied from the example scene. And I am not modifying anything programatically. Rope from the screenshot have only 5 selectable parcile groups/ point start, start2, mid, end, end2, I verified no duplicates by trying to remove each one of them. So in that case in drop down I select midpoint which is equivalent to point nr 5 - last in rope blueprint
"Never heard of similar behavior before, to be honest."
I have tried opening the project in 3 different unity versions one mentioned before, 6000.1.8 and 2021.3.45 I observe the issue in all of them. I am on macBook pro M2 ultra. The behaviour I observe is as if my current selection was locked. Early cmd+s will fix it for a while, but a some point only editor restart helps. I am not doing anything out of ordinary, but I do duplicate rope asset first, then duplicate the blueprint and after assigning it to the new rope I continue editing from there. I set my attachment object (equivalent to attachment peg) as childs of Obi rope object.
Could you elaborate? Are these errors as in "strange"/undesired behavior, or error messages in the console?
Sorry for ambiguous description, yes those are error in the console i.e.
I'm unable to reproduce this either.
I am getting the jitter on the unmodified TangledRope example scene, on play without even touching anything, here link to screen recording from iPhone 16 Pro Max:
https://drive.google.com/file/d/1Py3iU11...sp=sharing
Is there a way for me to get access to previous releases of Obi rope to try?
Best regards
Thank you for prompt and extensive answer, let me try to address some of the issues.
"We're unable to reproduce this, at least not the way you describe it."
I did found the reason and way to fix it, after editing rope : adding or removing points, the list on particle attachment component at some point will stop refreshing i.e. it will continue showing deleted points, and thus specifically after removing points, the "end" and "end2" points selected from the list don't exist anymore in the blueprint, and thus attachment will not work, but it throws no errors. I can fix it by selecting earlier particle groups by trial end error until getting desired effect. Removing and re-adding attachment component will not privide correct list. I.e. Attched you will find a screenshot of my setup and notice multiple "ghost" particle groups, is there a way to force that list to refresh?. I use dynamic attachments with setup copied from the example scene. And I am not modifying anything programatically. Rope from the screenshot have only 5 selectable parcile groups/ point start, start2, mid, end, end2, I verified no duplicates by trying to remove each one of them. So in that case in drop down I select midpoint which is equivalent to point nr 5 - last in rope blueprint
"Never heard of similar behavior before, to be honest."
I have tried opening the project in 3 different unity versions one mentioned before, 6000.1.8 and 2021.3.45 I observe the issue in all of them. I am on macBook pro M2 ultra. The behaviour I observe is as if my current selection was locked. Early cmd+s will fix it for a while, but a some point only editor restart helps. I am not doing anything out of ordinary, but I do duplicate rope asset first, then duplicate the blueprint and after assigning it to the new rope I continue editing from there. I set my attachment object (equivalent to attachment peg) as childs of Obi rope object.
Could you elaborate? Are these errors as in "strange"/undesired behavior, or error messages in the console?
Sorry for ambiguous description, yes those are error in the console i.e.
Code:
Failed loading overlay "Obi Path Editor"!
System.ArgumentException: Value does not fall within the expected range.
at Obi.ObiPathEditor+PathEditorOverlay.CreatePanelContent () [0x00005] in [Redacted]/Assets/Obi/Editor/RopeAndRod/ObiPathEditor.cs:23
at UnityEditor.Overlays.Overlay.CreateContent (UnityEditor.Overlays.Layout requestedLayout) [0x00071] in /Users/bokken/build/output/unity/unity/Editor/Mono/Overlays/Overlay.cs:619
UnityEditor.DockArea:OnEnable () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:173)I'm unable to reproduce this either.
I am getting the jitter on the unmodified TangledRope example scene, on play without even touching anything, here link to screen recording from iPhone 16 Pro Max:
https://drive.google.com/file/d/1Py3iU11...sp=sharing
Is there a way for me to get access to previous releases of Obi rope to try?
Best regards
