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Bug / Crash  Obi Fluid 7 Transparent Fluid has no color
#22
(Yesterday, 04:52 PM)aardworm Wrote: What's the status on this? I can confirm that obifluid does not work for me either. 

I'm able to have the turbidity color showing, but it's extremely fragile. Whenever I enable and disable the emitter gameobject the color becomes 100% transparent (colorless) again. 

On top of that, depending on whether I use CPU, GPU, synchronous or async also influences the color of the fluid. 

Finally, I can't figure out how to set the base color of a liquid. I can influence the hue with turbidity. How can I change the color of the liquid?

Hi,

As far as we know there’s currently no issues regarding fluid color. Other users encountering the same problem either didn’t had “opaque texture” enabled in the URP pipeline, or didn’t have the correct fluid rendering pass added to the ObiFluidRenderer feature. (See above posters, also see the manual for details: https://obi.virtualmethodstudio.com/manu...ering.html)

Check both to see if that may be your case.

To control the base color of the liquid, simply use the color of the ObiEmitterShape.

Let me know if the issue persists,

Kind regards
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Messages In This Thread
RE: Obi Fluid 7 Transparent Fluid has no color - by josemendez - 10 hours ago