Yesterday, 04:52 PM
What's the status on this? I can confirm that obifluid does not work for me either.
I'm able to have the turbidity color showing, but it's extremely fragile. Whenever I enable and disable the emitter gameobject the color becomes 100% transparent (colorless) again.
On top of that, depending on whether I use CPU, GPU, synchronous or async also influences the color of the fluid.
Finally, I can't figure out how to set the base color of a liquid. I can influence the hue with turbidity. How can I change the color of the liquid?
I'm able to have the turbidity color showing, but it's extremely fragile. Whenever I enable and disable the emitter gameobject the color becomes 100% transparent (colorless) again.
On top of that, depending on whether I use CPU, GPU, synchronous or async also influences the color of the fluid.
Finally, I can't figure out how to set the base color of a liquid. I can influence the hue with turbidity. How can I change the color of the liquid?
