05-11-2025, 10:33 AM
(10-10-2025, 09:46 AM)josemendez Wrote: Hi,Hi, as discussed in support email, the problem was because of mono cam rendering in VR (pure casting only). I did not have to convert to URP, just changing stereo render mode to multi pass in XR plugin management in built-in fixed my issue.
Are you talking about textures in an opaque fluid or something else, like refraction in a transparent liquid?
kind regards
