05-11-2025, 10:30 AM
(This post was last modified: 05-11-2025, 01:26 PM by AnupamSingh.)
(28-10-2025, 08:03 AM)josemendez Wrote: Hi!Hi, sorry for the late replay. Indeed, when standard material set to opaque, it has render queue 2000 but when set to transparent has render queue 3000. But just changing it to opaque from transparent worked for me. Thank you again.
You mentioned the material used render queue 2000. Note that transparent materials do not use render queue 2000, but 2501-5000 (typically 3000), otherwise they won’t be rendered correctly since they won’t be sorted w.r.t. their distance to the camera. See: https://docs.unity3d.com/6000.2/Document...Queue.html
