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Skinned Mesh Renderer behind transparent fluid not rendering
#8
(28-10-2025, 06:45 AM)AnupamSingh Wrote: Thank you for pointing that out. Even though transparent cornea was in between (disabling it did not make any change), what worked for me was converting the standard material to opaque from transparent for the items not being rendered previously. Regards.

Hi!

You mentioned the material used render queue 2000. Note that transparent materials do not use render queue 2000, but 2501-5000 (typically 3000), otherwise they won’t be rendered correctly since they won’t be sorted w.r.t. their distance to the camera. See: https://docs.unity3d.com/6000.2/Document...Queue.html
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RE: Skinned Mesh Renderer behind transparent fluid not rendering - by josemendez - 28-10-2025, 08:03 AM