27-10-2025, 03:01 PM
(This post was last modified: 27-10-2025, 03:07 PM by josemendez.)
(27-10-2025, 02:05 PM)AnupamSingh Wrote: Hi, unfortunately I cannot share the complete project but have recorded video if essential components and setup. Kindly let me know if you need any additional details: https://drive.google.com/file/d/16XIt14B...sp=sharing
Thank you.
hi,
Maybe I'm missing something about your setup, but there seems to be another refractive object (eye's cornea?) between the fluid and the skinned mesh renderer.
So the problem has nothing to do with the skinned mesh renderer itself (any other object would suffer the same problem), it is a general limitation of rasterized transparency works in games: transparent objects must be sorted back to front, and refractive objects can only refract directly visible opaque objects: you can't have refractions of refractions, you'd need to use raytracing for that. You can't have transparent objects visible trough refractive objects for the same reason.
kind regards,

