27-10-2025, 01:55 PM
(27-10-2025, 01:22 PM)AnupamSingh Wrote: Hi, it has standard built-in shader with render queue 2000. Thank you.
Hi,
In that case it is rendered before fluid and should appear behind it. I'm unable to reproduce this behavior you describe using a skinned mesh renderer w/ standard shader.
Would it be possible for you to send a project that exhibits this behavior to support(at)virtualmethodstudio.com so that I can take a closer look?
kind regards

