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Help  How to get collision impulse properly
#1
I read collision normal impulse, it's said that unit is newtons x time x time, however I am unable to get timestep independent force.
I tried to divide that force by substep time squared or timestep squared, but the value I get is not similar - I would expect to get very similar force whatever the substep count is 4 or 8.
The goal is to detect if I push against something with force greater than X.

Also is tangent impulse never set? Or it's set only for particles or mesh colliders (I use SDF)?
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Messages In This Thread
How to get collision impulse properly - by Qriva0 - 09-10-2025, 01:34 PM