08-10-2025, 08:20 AM
(This post was last modified: 08-10-2025, 08:23 AM by josemendez.)
(07-10-2025, 07:25 PM)deatheragenator Wrote: I'm also having this issue but I do have passes in the Obi Render feature for URP.
Hi!
This may be obvious, but make sure the pass you're added to your ObiRendererFeature is the same one being used by the ObiFluidSurfaceMesher in your scene.
(07-10-2025, 07:25 PM)deatheragenator Wrote: It's still colorless.
Make sure the pass' thickness parameter is large enough for absorption to be visible. Values between 3 and 10 are usually enough. See: https://obi.virtualmethodstudio.com/manu...ering.html
(07-10-2025, 07:25 PM)deatheragenator Wrote: My version is missing Refraction Down sample, is that related?
This is only available in BiRP (built-in render pipeline), since URP already has its own refraction downsampling control (called "Opaque downsampling" in the URP pipeline asset).
kind regards,

