19-09-2025, 08:14 AM
(This post was last modified: 19-09-2025, 08:16 AM by josemendez.)
Hi Chenji,
Most compute shaders in Obi require a minimum of 8 RW structured buffers simultaneously bound to a shader. If your hardware/graphics API combination does not support at least 8 buffers it sadly can't run Obi. Most modern hardware has a higher limit, though. You can check this limit on your target hardware by looking at the value of SystemInfo.maxComputeBuffersInputsCompute
Let's assume FluidFoamCollisions is the only shader that triggers this error in your project for some reason, you may simply delete it from the project if you're not using ObiRope together with ObiFluid.
kind regards,
Most compute shaders in Obi require a minimum of 8 RW structured buffers simultaneously bound to a shader. If your hardware/graphics API combination does not support at least 8 buffers it sadly can't run Obi. Most modern hardware has a higher limit, though. You can check this limit on your target hardware by looking at the value of SystemInfo.maxComputeBuffersInputsCompute
Let's assume FluidFoamCollisions is the only shader that triggers this error in your project for some reason, you may simply delete it from the project if you're not using ObiRope together with ObiFluid.
kind regards,

