Yesterday, 09:02 AM
(This post was last modified: Yesterday, 09:32 AM by josemendez.)
(Yesterday, 08:45 AM)chenji Wrote: Thanks for reply! Can this support a curve value in the future to let us has more precise control over its visual performance?
We will consider adding a per-control point "visual importance" value that modulates the measured curvature when decimating the rope mesh - so that areas with higher "visual importance" are less decimated, as if their curvature was artificially higher.
(Yesterday, 08:45 AM)chenji Wrote: About physics LOD I know it's usually not a good idea but considering my specific case do you think its side effect matters?
Making the rope shorter means the user will be able to reel the rope in faster, and rod behavior will be considerably different since the mass of the attached rope is different.
(Yesterday, 08:45 AM)chenji Wrote: In the mean time I thought I could just do this using 3 ropes with different resolution that are stitched one by one. So will Obi Rope consider supporting this out of box with a simpler API?
I highly doubt we'll add a fully fledged physics LOD system, as it's not a good idea in general and may only apply to very specific use cases. However we'll develop visual LOD further.
kind regards,