(Yesterday, 08:22 AM)josemendez Wrote: You can drive ObiPathSmoother's decimation parameter using distance to camera to get visual LOD easily, but this only works for entire ropes - not specific areas of a rope.Thanks for reply! Can this support a curve value in the future to let us has more precise control over its visual performance?
About physics LOD I know it's usually not a good idea but considering my specific case do you think its side effect matters? Actually it's a little different: I don't need change the distance every frame. In the mean time I thought I could just do this: using 3 ropes with different resolution that are stitched one by one. So will Obi Rope consider supporting something like this out of box with a simpler API, as a performance improvement method for cases like first-person fishing game?