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Non-uniform particle distance
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(Yesterday, 08:22 AM)josemendez Wrote: You can drive ObiPathSmoother's decimation parameter using distance to camera to get visual LOD easily, but this only works for entire ropes - not specific areas of a rope.
Thanks for reply! Can this support a curve value in the future to let us has more precise control over its visual performance? 

About physics LOD I know it's usually not a good idea but considering my specific case do you think its side effect matters? Actually it's a little different: I don't need change the distance every frame. In the mean time I thought I could just do this: using 3 ropes with different resolution that are stitched one by one. So will Obi Rope consider supporting something like this out of box with a simpler API, as a performance improvement method for cases like first-person fishing game?
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Messages In This Thread
Non-uniform particle distance - by chenji - 28-08-2025, 02:44 PM
RE: Non-uniform particle distance - by chenji - Yesterday, 08:45 AM
RE: Non-uniform particle distance - by chenji - Yesterday, 09:05 AM