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Non-uniform particle distance
#1
Hi,

Is there a way to get Non-uniform particle distance for a Obi Rope? My use case is a first-person fishing game. There's a very long fishing line (300m)。Considering both performance and the reality of physics simulation, I'm going to set the distance of each particle far more smaller than those away from person. Is it possible and how to do this? For example the closet 10 particles distance is 0.5m, the next 10 particles distance is 2m and others are 20m? Something similar like LOD.
If it's possible, a more challenge question is when I use cursor to change rope length, can the non-uniform distance requirement also be supported?
If it's not possible what's the recommended way to get performance increase given I don't care much about the simulation quality of the elements of the long Obi rope that are far away from the camera but I do for those close to camera?
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Messages In This Thread
Non-uniform particle distance - by chenji - 28-08-2025, 02:44 PM
RE: Non-uniform particle distance - by chenji - Yesterday, 08:45 AM
RE: Non-uniform particle distance - by chenji - Yesterday, 09:05 AM