27-08-2025, 08:17 AM
(This post was last modified: 27-08-2025, 08:18 AM by josemendez.)
Hi,
I can't see the video you posted, the link takes me to a login screen that requires a "GlobalSim" account.
Based on your description, it's likely that the rope is attached inside or very close to a collider. This will cause the rope to bobble aroound/jitter/behave weirdly as it's trying to simultaneously intersect the collider (because it's attached to it) and not intersect it (because it's colliding with it). This situation along with the solution are described in the manual, see "Attachments inside colliders" : https://obi.virtualmethodstudio.com/manu...ments.html
let me know if I can be of further help,
kind regards,
I can't see the video you posted, the link takes me to a login screen that requires a "GlobalSim" account.
Based on your description, it's likely that the rope is attached inside or very close to a collider. This will cause the rope to bobble aroound/jitter/behave weirdly as it's trying to simultaneously intersect the collider (because it's attached to it) and not intersect it (because it's colliding with it). This situation along with the solution are described in the manual, see "Attachments inside colliders" : https://obi.virtualmethodstudio.com/manu...ments.html
let me know if I can be of further help,
kind regards,