18-08-2025, 08:55 AM
(18-08-2025, 08:47 AM)josemendez Wrote: Hi,
Not really, that's just how physics engines in general work. Your other option is to constrain the planks using tools available in their own physics engine (eg. joints, as you're already doing as a workaround) as that has zero latency: both planks and joints are updated simultaneously, in the same simulation step.
kind regards,
I’ll stick with the joint-based approach then, since it avoids the latency issue. Appreciate your explanation!
Kind regards,