18-08-2025, 08:47 AM
(18-08-2025, 08:34 AM)quent_1982 Wrote: Hello, thanks for reply!
Wow, that TimeStep value is too low for my game, so that fix isn’t applicable in my case. Do you have any other ideas? All suggestions would be greatly appreciated.
Kind regards,
Hi,
Not really, that's just how physics engines in general work. Your other option is to constrain the planks using tools available in their own physics engine (eg. joints, as you're already doing as a workaround) as that has zero latency: both planks and joints are updated simultaneously, in the same simulation step.
kind regards,