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Obi Rope sticks to the floor
#2
You should consider using NewtonVR for VR physical interactions, it prevents users from being able to phase objects through each other (which can cause all kinds of physics issues). 

Regarding the rope sticking to the floor, the way i got around this was to use a thick box collider instead of a plane mesh collider (where the surface of the box sits right on the floor), or maybe increase iteration count for the collision solver.
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Obi Rope sticks to the floor - by Krzysiek - 08-05-2018, 12:53 PM
RE: Obi Rope sticks to the floor - by khalvr - 08-05-2018, 01:34 PM