8 hours ago
(10 hours ago)josemendez Wrote: Ok, so that's not plasticity after all - there's no external forces involved. You can manipulate the rest orientation of each bend/twist constraint yourself (by writing to their restDarbouxVectors array), or you can use a ObiBone which does exactly what you're looking for: it creates and drives a rod-like structure using a skeleton. This way you can just rotate the skeleton joints to the shape you want the rod to have, and it will try to follow it while performing the simulation.
For each constraint, it measures the current darboux vector and tries to keep it the same as the rest darboux vector. If you want the nitty-gritty details, it implements this article.
kind regards,
Thanks for the hint! I am going to try it.