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Help  Adding ObiColider To Generated Mesh Is Slow
#3
All the chunks have different mesh so I can't pool them together. It is a runtime generated infinite world so I cannot create everything during loading as well. I am using mesh colliders for world ground I know it is expensive but I need it to be like this for realism. I can already bake Mesh collider in a thread but the moment I add ObiCollider to it, since it is a big mesh it blocks the whole game for a second which is of course not ideal.
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RE: Adding ObiColider To Generated Mesh Is Slow - by aderae - 08-08-2025, 12:30 PM