Hello,
I am procedurally generating my world in 256x256 mesh chunks and whenever player is on one chunk, I am adding ObiCollider to it. However this blocks the main thread for a second and locks the game.
Is there a way to do this in Jobs system inside a thread?
Thanks!
I am procedurally generating my world in 256x256 mesh chunks and whenever player is on one chunk, I am adding ObiCollider to it. However this blocks the main thread for a second and locks the game.
Is there a way to do this in Jobs system inside a thread?
Thanks!