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Help  Adding ObiColider To Generated Mesh Is Slow
#1
Hello,

I am procedurally generating my world in 256x256 mesh chunks and whenever player is on one chunk, I am adding ObiCollider to it. However this blocks the main thread for a second and locks the game.

Is there a way to do this in Jobs system inside a thread?

Thanks!
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Messages In This Thread
Adding ObiColider To Generated Mesh Is Slow - by aderae - 08-08-2025, 11:25 AM