Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Feedback Solver outside of hierarchy
#4
(29-07-2025, 05:02 PM)Jawsarn Wrote: Thank you for the detailed explenation.

Would it be possibility toggle to have the simulation in global/world space for a solver instead of local? Thus moving the solver would not affect the simulation, which in turns means inertia force are not allowed.

The case I'm looking at is creating a rope attached to a stick at some point in the game. Moving the stick is part of gameplay logic, but the visual should naturally follow as a dangling rope. Having it part of same hierarchy would mean the whole simulation moves. The option I'm looking at is having to spawn the Obi Solver with Rope as a separate object and have setup attachment logic.

Best regards,

Hi,

I believe inertial forces are precisely what you’re looking for. You can control the amount of solver linear/angular inertia that’s transferred to the actors using the world inertia scale parameters in the solver. This will cause the rope to be left behind when the solver starts moving, and for it to continue moving when the solver stops moving.

Kind regards,
Reply


Messages In This Thread
Solver outside of hierarchy - by Jawsarn - 29-07-2025, 02:22 PM
RE: Solver outside of hierarchy - by josemendez - 29-07-2025, 04:27 PM
RE: Solver outside of hierarchy - by Jawsarn - 29-07-2025, 05:02 PM
RE: Solver outside of hierarchy - by josemendez - 29-07-2025, 05:41 PM
RE: Solver outside of hierarchy - by Jawsarn - 29-07-2025, 06:19 PM