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Feedback Solver outside of hierarchy
#3
Thank you for the detailed explenation.

Would it be possibility toggle to have the simulation in global/world space for a solver instead of local? Thus moving the solver would not affect the simulation, which in turns means inertia force are not allowed.

The case I'm looking at is creating a rope attached to a stick at some point in the game. Moving the stick is part of gameplay logic, but the visual should naturally follow as a dangling rope. Having it part of same hierarchy would mean the whole simulation moves. The option I'm looking at is having to spawn the Obi Solver with Rope as a separate object and have setup attachment logic.

Best regards,
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Messages In This Thread
Solver outside of hierarchy - by Jawsarn - 29-07-2025, 02:22 PM
RE: Solver outside of hierarchy - by josemendez - 29-07-2025, 04:27 PM
RE: Solver outside of hierarchy - by Jawsarn - 29-07-2025, 05:02 PM
RE: Solver outside of hierarchy - by josemendez - 29-07-2025, 05:41 PM
RE: Solver outside of hierarchy - by Jawsarn - 29-07-2025, 06:19 PM