24-07-2025, 03:15 PM
(24-07-2025, 02:56 PM)josemendez Wrote: Collider setup seems fine. Would it be possible for you to share a scene/project that exhibits this issue? (if so, send it to support(at)virtualmethodstudio.com) I can't really think of anything else that would cause only mesh edges to twist/jitter.
A side note: having higher dynamic friction than static friction doesn't generally make much sense in physical terms. Static friction should usually be higher for it to have any effect.
Can do, I will make an empty test project and send it over.
I haven't really looked at the collision material in a while, but yes, that does make sense... Something else for me to ajust, thanks for pointing that out!