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Help  Cloth has stretchy behaviour with stiff settings
#14
(24-07-2025, 02:42 PM)Andreia Mendes Wrote: I see, good to know low and high poly have different behaviours.

The more triangles your cloth has, the more prone to stretching it will be. The reason is simple: if each triangle is able to stretch 1cm, if you have 10 triangles you end up with less overall stretching than if you have 100.

Same logic applies to any physics engine. For instance if you have a pile of boxes in a rigidbody engine, the taller the pile the more it will compress.

(24-07-2025, 02:42 PM)Andreia Mendes Wrote: As for the bend compliance, when i set it to 0 the behaviour doesn't seem to change.

What kind of collider are you using for the character's body? also, does it have a collision material assigned? if so, what are the properties of the collision material?
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Messages In This Thread
RE: Cloth has stretchy behaviour with stiff settings - by josemendez - 24-07-2025, 02:43 PM