Hello,
I'm trying to make a garment simulator in real time using ObiCloth. The clothes are behaving a bit oddly, i went through all the settings within the Obi Cloth component as a test hoping to make my garments stiff, and yet they stretch a lot during runtime, especially falling off the shoulders. I have also tried increasing iterations on each obi solver component, but the behaviour persisted.
Here is a swimsuit example:
Before hitting play
During play mode
Note: My colliders aren't yet perfect which is why the cloth comes a bit inside the avatar in some parts, please ignore this. In case this context matters, the avatar is divided into many colliders using distance fields, which are then assigned to each bone in order to "allow" for avatar animation. In addition, the colliders have a material collider assigned to them, with 1 dynamic friction and 0.95 static friction (this should make it so it barely slides).
ObiCloth settings:
The Obisolver is essentially at default settings, i only changed the distance constraint to be Parallel and have 6 iterations to remove some jittering i was having, and I'm using CPU (Burst) to develop for a Web environment (The compute GPU mode uses too many buffers, there's a buffer limit in browsers).
My Cloth blueprint:
Unless i understood the wiki incorrectly, the obicloth settings i have for that cloth should make it very stiff, and not allow for much stretching or deformation. Why is it then, that this swimsuit falls so much off the avatar's chest?
Thank you for your time!
I'm trying to make a garment simulator in real time using ObiCloth. The clothes are behaving a bit oddly, i went through all the settings within the Obi Cloth component as a test hoping to make my garments stiff, and yet they stretch a lot during runtime, especially falling off the shoulders. I have also tried increasing iterations on each obi solver component, but the behaviour persisted.
Here is a swimsuit example:
Before hitting play
During play mode
Note: My colliders aren't yet perfect which is why the cloth comes a bit inside the avatar in some parts, please ignore this. In case this context matters, the avatar is divided into many colliders using distance fields, which are then assigned to each bone in order to "allow" for avatar animation. In addition, the colliders have a material collider assigned to them, with 1 dynamic friction and 0.95 static friction (this should make it so it barely slides).
ObiCloth settings:
The Obisolver is essentially at default settings, i only changed the distance constraint to be Parallel and have 6 iterations to remove some jittering i was having, and I'm using CPU (Burst) to develop for a Web environment (The compute GPU mode uses too many buffers, there's a buffer limit in browsers).
My Cloth blueprint:
Unless i understood the wiki incorrectly, the obicloth settings i have for that cloth should make it very stiff, and not allow for much stretching or deformation. Why is it then, that this swimsuit falls so much off the avatar's chest?
Thank you for your time!