08-07-2025, 10:25 AM
(08-07-2025, 08:33 AM)josemendez Wrote: Hi!
Depends on what you mean by "segmentations": the result will be as smooth as your mesh topology allows for (if your mesh has very few triangles, there will be no way to smoothly deform it) and your rope's resolution.
Yes, you can use any mesh as long as it's oriented along a principal axis (X, Y or Z).
There's no restriction to mesh, shape, or material, at least not technical. Some meshes/shapes will look better than others though, eg. if you use a cube to represent a bent rope it won't look very good. In this regard, it is best to follow common sense.
kind regards,
Thanks! Just to clarify - canĀ I use the shark, as shown in the attached photo, with the Obi Rope Mesh Renderer and have it behave exactly like the default Obi Rope and collisions will work without visual problems?