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ObiRope Mesh Renderer
#2
(08-07-2025, 08:26 AM)quent_1982 Wrote: Hello, 

I have a several questions about custom rope's forms:

1. Is there a way to create rope using ObiRope Mesh Renderer without visible segmentations on the rope?

Hi!

Depends on what you mean by "segmentations": the result will be as smooth as your mesh topology allows for (if your mesh has very few triangles, there will be no way to smoothly deform it) and your rope's resolution.

(08-07-2025, 08:26 AM)quent_1982 Wrote: 2. Can I use any mesh or shape to create a custom, smooth-looking rope?

Yes, you can use any mesh as long as it's oriented along a principal axis (X, Y or Z).

(08-07-2025, 08:26 AM)quent_1982 Wrote: 3. Are there any limitations related to mesh, shape, material, or anything else?

There's no restriction to mesh, shape, or material, at least not technical. Some meshes/shapes will look better than others though, eg. if you use a cube to represent a bent rope it won't look very good. In this regard, it is best to follow common sense.

kind regards,
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Messages In This Thread
ObiRope Mesh Renderer - by quent_1982 - 08-07-2025, 08:26 AM
RE: ObiRope Mesh Renderer - by josemendez - 08-07-2025, 08:33 AM
RE: ObiRope Mesh Renderer - by quent_1982 - 08-07-2025, 10:25 AM
RE: ObiRope Mesh Renderer - by josemendez - 08-07-2025, 11:04 AM
RE: ObiRope Mesh Renderer - by quent_1982 - 08-07-2025, 11:27 AM