07-07-2025, 08:13 AM
(04-07-2025, 11:29 AM)quent_1982 Wrote: P.S. I tried using _pinhole.CalculateMu(), but it returns the position as a percentage of the rope's length, which doesn't work for my use case. I need to grab a specific position on the rope and update it dynamically so that the visual position remains consistent rather than depended on percent of length.
Kind regards,
The only way to specify the position of a pinhole is using a length %. However you can easily calculate the length % of any point or element in the rope yourself, it's just a division by the total amount of elements.
kind regards,