Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How to dynamically change ObiPinhole position?
#2
(03-07-2025, 10:29 AM)quent_1982 Wrote: Hello, 

I'm working on creating a rope whose length is controlled by an ObiCursor. When the player grabs the rope using a pinhole, the pinhole's position doesn't seem to follow the rope at all as its length changes. Is there a way to make the pinhole stays in the right position relative to the rope length?

Kind regards,

Hi!

You can set the position along the rope using pinhole.position. This is a normalized coordinate that runs from 0 (start of the rope) to 1 (end of the rope).

See the VineClimbController sample script used in the VineSwinging sample scene, it sets the pinhole position to attach the character to a new position along the vine.

kind regards,
Reply


Messages In This Thread
RE: How to dynamically change ObiPinhole position? - by josemendez - 04-07-2025, 09:46 AM