03-07-2025, 02:00 PM
Hi jose!
Turns out I've got an additional question.
In a different animation I want to visualize the same steel pipeline slowly being pushed into the water (above the force field).
When the simulation starts the pipe will slowly roll down the beach, I tried to minimize this with a High Friction collision material and setting a high m_MassScale in the ObiRod component.
To simulate the 'pushing' I used 3 animated boxes that push against the pipe.
It looks alright but the pipe behaves a bit too flexible/rubbery/bouncy if that makes sense?
I've tried tweaking several things like the substeps, resolution or collision material but I can't really seem to pin down the solution.
The ideal behavior of the pipe is sketched in the attachment. The pipe should bend in a slight S-curve and then the second and third bulldozer will push the remaining pipe towards the water.
How would simulate this and/or eliminate the rolling/jumpy/rubbery feel of the pipe?
Thanks in advance!
Kind regards,
Patrick
Turns out I've got an additional question.
In a different animation I want to visualize the same steel pipeline slowly being pushed into the water (above the force field).
When the simulation starts the pipe will slowly roll down the beach, I tried to minimize this with a High Friction collision material and setting a high m_MassScale in the ObiRod component.
To simulate the 'pushing' I used 3 animated boxes that push against the pipe.
It looks alright but the pipe behaves a bit too flexible/rubbery/bouncy if that makes sense?
I've tried tweaking several things like the substeps, resolution or collision material but I can't really seem to pin down the solution.
The ideal behavior of the pipe is sketched in the attachment. The pipe should bend in a slight S-curve and then the second and third bulldozer will push the remaining pipe towards the water.
How would simulate this and/or eliminate the rolling/jumpy/rubbery feel of the pipe?
Thanks in advance!
Kind regards,
Patrick