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Pipeline that bends
#13
Hi jose!

Turns out I've got an additional question.
In a different animation I want to visualize the same steel pipeline slowly being pushed into the water (above the force field).
When the simulation starts the pipe will slowly roll down the beach, I tried to minimize this with a High Friction collision material and setting a high m_MassScale in the ObiRod component. 

To simulate the 'pushing' I used 3 animated boxes that push against the pipe.
It looks alright but the pipe behaves a bit too flexible/rubbery/bouncy if that makes sense?
I've tried tweaking several things like the substeps, resolution or collision material but I can't really seem to pin down the solution. 

The ideal behavior of the pipe is sketched in the attachment. The pipe should bend in a slight S-curve and then the second and third bulldozer will push the remaining pipe towards the water. 

How would simulate this and/or eliminate the rolling/jumpy/rubbery feel of the pipe?

Thanks in advance!

Kind regards, 

Patrick


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Messages In This Thread
Pipeline that bends - by 5G_Zendmast - 16-06-2025, 01:34 PM
RE: Pipeline that bends - by chenji - 16-06-2025, 01:47 PM
RE: Pipeline that bends - by josemendez - 16-06-2025, 01:55 PM
RE: Pipeline that bends - by 5G_Zendmast - 16-06-2025, 02:17 PM
RE: Pipeline that bends - by josemendez - 16-06-2025, 02:25 PM
RE: Pipeline that bends - by 5G_Zendmast - 17-06-2025, 12:02 PM
RE: Pipeline that bends - by josemendez - 17-06-2025, 12:11 PM
RE: Pipeline that bends - by 5G_Zendmast - 17-06-2025, 01:19 PM
RE: Pipeline that bends - by chenji - 17-06-2025, 01:36 PM
RE: Pipeline that bends - by josemendez - 17-06-2025, 01:49 PM
RE: Pipeline that bends - by 5G_Zendmast - 17-06-2025, 02:06 PM
RE: Pipeline that bends - by josemendez - 17-06-2025, 02:07 PM
RE: Pipeline that bends - by 5G_Zendmast - 03-07-2025, 02:00 PM
RE: Pipeline that bends - by josemendez - 04-07-2025, 09:52 AM