Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Bug / Crash  Collisions don't work consistently with multiple solvers in Obi 7
#4
Random guess:


  1. Check whether the second net is correctly set Obi (Obi Collider config, whether put in the correct solver, etc), rigidbody, unity collider's setting. You may compare its settings vs the first one, to check whether there are any differences, when playing the game. 
  2. Check whether "Auto sync transforms" is unchecked in Unity's setting. It may result in weird physics behavior.
  3. It's different that Collision does not work at all v.s. Actually it works but visually you cannot see the collision behavior (usually caused by high speed object). Try enbable Dynamic Collision Detection in player's Rigidbody to see whether it works. Possibly your player's speed is high when reaches the second net, which gives you illusion that it's a problem related to load/unload
Reply


Messages In This Thread
RE: Collisions don't work consistently with multiple solvers in Obi 7 - by chenji - 27-06-2025, 03:05 AM