7 hours ago
(7 hours ago)josemendez Wrote: Hi,
The collision detection pipeline hasn't changed at all between Obi 6 and Obi 7, so behavior should be no different. Would it be possible for you to send your project (or a smaller one that reproduces the same issue) to support(at)virtualmethodstudio.com so that we can take a closer look at it?
kind regards,
It's quite a massive game, so sending the project isn't possible. I'll try to put together a test case, but it's going to take a fair amount of work to do that and no guarantees it replicates the issue. Is there anything I can test in terms of maybe trying to reset the physics state or something like that in the meantime? I suppose it's possible this was an issue before and we just never caught it until after the upgrade since we've been doing a lot more full game QA testing recently.