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Solver is too performance heavy
#21
(16-06-2025, 07:30 AM)chenji Wrote: It'd be better if you could send some picture to clarify your requirement. It looks to me you can just use dynamic attachment, simply bind the person's hand to the rope (hand is using a joint to bind the person).

Hi Chenji,

Quent_1982's code contains logic to bind the person to an arbitrary point in the rope, not just the position of a particle. It's better to use a pinhole for this, since attachments can only attach to a specific particle in the rope, not any point in between particles.

He tried to create lots of control points along the rope to be able to do this, that's why my suggestion was to use a pinhole - as he can just specify a normalized coordinate along the rope which is simpler.

kind regards
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Messages In This Thread
Solver is too performance heavy - by quent_1982 - 27-05-2025, 03:53 PM
RE: Solver is too performance heavy - by chenji - 16-06-2025, 07:30 AM
RE: Solver is too performance heavy - by josemendez - 16-06-2025, 08:38 AM
RE: Solver is too performance heavy - by chenji - 16-06-2025, 01:40 PM
RE: Solver is too performance heavy - by chenji - 17-06-2025, 07:10 AM
RE: Solver is too performance heavy - by chenji - 20-06-2025, 07:56 AM