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Help  Obi 7.0 ParticleAPI
#4
Hello, i am having the same issue and i tried all the methods suggested here.
this is my code snippet
if (rope.isLoaded)
{
    for (int i = 0; i < rope.solverIndices.count; ++i)
    {
        int solverIndex = rope.solverIndices[i];
        Vector3 particlePos = rope.solver.renderablePositions[solverIndex]; //rope.solver.positions[solverIndex];
        Debug.Log($"particle{solverIndex} position {particlePos}");

    }
}
and the output is always the same position for all the particles with both methods.
Any other suggestion??
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Messages In This Thread
Obi 7.0 ParticleAPI - by PlatonSk - 29-08-2024, 11:37 AM
RE: Obi 7.0 ParticleAPI - by goosejordan - 29-08-2024, 12:01 PM
RE: Obi 7.0 ParticleAPI - by josemendez - 29-08-2024, 12:02 PM
RE: Obi 7.0 ParticleAPI - by alicecatalano - 09-06-2025, 04:33 PM
RE: Obi 7.0 ParticleAPI - by josemendez - 10-06-2025, 06:23 AM
RE: Obi 7.0 ParticleAPI - by alicecatalano - 10-06-2025, 08:31 AM
RE: Obi 7.0 ParticleAPI - by josemendez - 10-06-2025, 08:47 AM
RE: Obi 7.0 ParticleAPI - by chenji - 10-06-2025, 09:40 AM
RE: Obi 7.0 ParticleAPI - by josemendez - 10-06-2025, 10:16 AM
RE: Obi 7.0 ParticleAPI - by alicecatalano - 10-06-2025, 10:18 AM
RE: Obi 7.0 ParticleAPI - by josemendez - 10-06-2025, 10:26 AM
RE: Obi 7.0 ParticleAPI - by alicecatalano - Yesterday, 09:19 AM
RE: Obi 7.0 ParticleAPI - by josemendez - 10-06-2025, 10:21 AM