Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Fluid Control Issues
#1
Hi, I'm working on a project using Obi Fluid in Unity (URP), and I'm running into some frustrating issues that I haven’t been able to solve despite a lot of trial and error. The main problem is that fluid keeps pouring out of containers even when their openings are visibly blocked by colliders both Obi Colliders and standard Unity Colliders. I’ve tried adjusting collision layers, surface thickness, and resolution settings but it doesn’t seem to help i am trying to achieve the same exact result as in the reference video. On top of that, I need to have multiple fluids how fluids interact or mix with each other if possible, right now one liquid keeps on pouring over the other. Also, my fluid materials and colors have suddenly stopped working everything is just rendering as a grey blob now, even though I’m using URP and the correct shader. This is preventing me from making progress on a critical part of the project. I’ve looked through the basic documentation, but I’m wondering if there are any more in depth tutorials or resources that focus on accurate fluid control, especially for situations like blocking pours and keeping fluids isolated. Any help would be massively appreciated. Thanks.
Reply


Messages In This Thread
Fluid Control Issues - by Reflower - 06-06-2025, 01:55 AM
RE: Fluid Control Issues - by josemendez - 06-06-2025, 09:19 AM