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Does Obi Softbody fit for a realistic snowboard physics simulation?
#3
(03-06-2025, 06:29 AM)josemendez Wrote: Hi,

I'm not entirely familiar with how snowboards behave, but intuition tells me they're pretty rigid, behaving much closer to a rigidbody than to a softbody.

If that's the case, Obi is not really a good choice. The reason is it's both a particle based and an iterative engine: sampling a thin, flat object like a snowboard using particles will require many small particles, and many small particles will require an inordinate amount of iterations and/or substeps to behave like a rigidbody.

I would just use a few rigidbodies linked together by joints instead. Let me know if you need a refund for this reason.

kind regards,

Thank you for the response,
I’ve attached how the snowboard deforms just in case. The 3D image shows the deformation during a drifting turn. No refund is needed—you did an excellent job, and I don’t mind contributing even if I won’t be using it.
I believe that in this case one of two approaches would be more suitable:
  1. Split the snowboard into several parts and connect them with joints
  2. Use a rig + mesh collider with its baking

Best regards,
Alex


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RE: Does Obi Softbody fit for a realistic snowboard physics simulation? - by nithrous - 03-06-2025, 11:08 AM