03-06-2025, 11:08 AM
(03-06-2025, 06:29 AM)josemendez Wrote: Hi,
I'm not entirely familiar with how snowboards behave, but intuition tells me they're pretty rigid, behaving much closer to a rigidbody than to a softbody.
If that's the case, Obi is not really a good choice. The reason is it's both a particle based and an iterative engine: sampling a thin, flat object like a snowboard using particles will require many small particles, and many small particles will require an inordinate amount of iterations and/or substeps to behave like a rigidbody.
I would just use a few rigidbodies linked together by joints instead. Let me know if you need a refund for this reason.
kind regards,
Thank you for the response,
I’ve attached how the snowboard deforms just in case. The 3D image shows the deformation during a drifting turn. No refund is needed—you did an excellent job, and I don’t mind contributing even if I won’t be using it.
I believe that in this case one of two approaches would be more suitable:
- Split the snowboard into several parts and connect them with joints
- Use a rig + mesh collider with its baking
Alex