03-06-2025, 06:33 AM
(This post was last modified: 03-06-2025, 06:36 AM by josemendez.)
(02-06-2025, 10:33 PM)Duncano Wrote: Hi,
project was all going great, and i think i duplicated an obi object...( was initially a copy of the rubber ball in example files)
and now i get the error ( duplication was prob coincidence) ' assigned mesh is missing either bone weights...'
Hi,
If you're getting this:
Quote:"The assigned mesh is missing either bone weights with bind pose, or blend shapes. This might cause the mesh to not render in the Player. If your mesh does not have either bone weights with bind pose, or blend shapes, use a MeshRenderer instead of SkinnedMeshRenderer"
in the SkinnedMeshRenderer inspector it's entirely normal: Unity is telling you the skinned mesh renderer has no bone weights, and it won't unless your original mesh has bone weights. It's totally fine, expected behavior unless your softbody is not rendering at all.
kind regards,