03-06-2025, 06:29 AM
(This post was last modified: 03-06-2025, 06:29 AM by josemendez.)
(02-06-2025, 08:05 PM)nithrous Wrote: Hello,
I’m new to Unity and Obi Softbody, although I have a strong background in C#. I want to create a realistic simulator of snowboard behavior (so that it bends and deforms correctly under the rider’s weight, and so that it starts moving based on gravity/friction/inertia/reaction forces). Is this package suitable for that kind of implementation?
Hi,
I'm not entirely familiar with how snowboards behave, but intuition tells me they're pretty rigid, behaving much closer to a rigidbody than to a softbody.
If that's the case, Obi is not really a good choice. The reason is it's both a particle based and an iterative engine: sampling a thin, flat object like a snowboard using particles will require many small particles, and many small particles will require an inordinate amount of iterations and/or substeps to behave like a rigidbody.
I would just use a few rigidbodies linked together by joints instead. Let me know if you need a refund for this reason.
kind regards,