29-05-2025, 07:17 AM
(This post was last modified: 29-05-2025, 01:19 PM by josemendez.)
(28-05-2025, 11:10 AM)quent_1982 Wrote: Hello, thanks for reply!
I've noticed that Unity enable Burst's Safety Checks, Jobs Debugger and Leak Detection every time I want to relaunch Unity Editor, so disable it all back gives much better result.
But still in async. mode 1 solver (I've changed it a bit so I've attached several screenshots) with same rope costs ~40 FPS, inside of Profiler FixedUpdate not call more than once per frame so Time settings is set good and I really do not want to change Time because of project size.
Still not normal to get 40 FPS. Most cases with a single rope would yield +200 FPS on a regular computer. Would it be possible for you to use the profiler to export a profiling session that we can take a look at?
kind regards,