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Solver is too performance heavy
#4
(28-05-2025, 11:10 AM)quent_1982 Wrote: Hello, thanks for reply!

I've noticed that Unity enable Burst's Safety Checks, Jobs Debugger and Leak Detection every time I want to relaunch Unity Editor, so disable it all back gives much better result.
But still in async. mode 1 solver (I've changed it a bit so I've attached several screenshots) with same rope costs ~40 FPS, inside of Profiler FixedUpdate not call more than once per frame so Time settings is set good and I really do not want to change Time because of project size.

Still not normal to get 40 FPS. Most cases with a single rope would yield +200 FPS on a regular computer. Would it be possible for you to use the profiler to export a profiling session that we can take a look at?

kind regards,
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Messages In This Thread
Solver is too performance heavy - by quent_1982 - 27-05-2025, 03:53 PM
RE: Solver is too performance heavy - by josemendez - 29-05-2025, 07:17 AM