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Help  How to Get Alpha Value in a Custom Shader
#3
Thank you for your response.
I wanted to express fluid density by varying the concentration based on density—rendering the denser areas and leaving the lighter areas unrendered.
By setting Bevel to 0, Alpha to 0, and Index of Refraction to 1, I was able to successfully use white as a substitute for transparent.


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RE: How to Get Alpha Value in a Custom Shader - by nonnamed - 28-05-2025, 12:38 PM